모드 잡뉴스&기타등등

워해머 함선모드 곧 나온다네요?

지게쿠스 2010. 8. 15. 18:01

mankind are fought. Millions die, millions of ships are destroyed, and city-sized spaceships dominate the frame. All of humanity's enemies fight it out, from the Great Devourer to the Enemy Within. Ten races, all vying for control - total domination of space is vital to total victory.

The ships are set, and the end is nigh.

Races:


Imperial Navy: The ultimate in ship-to-ship combat. The Imperial Navy focuses on base building and establishing a strong defensive fortification quickly - until they advance to the highest tier, when they really come into a world of their own. Masses of broadsides, the Imperial Navy will decimate all those who come into range of their guns. Joined by the battleships are swarms of smaller ships, created to protect the bigger ships, at all cost.

Chaos: We all like to choose what path we take. The idea of paths is a major factor in how Chaos will be played. In total, there will be six paths for you to choose, whether you want to be organized, and based around the Four Gods, or Undivided, or just pirates - all is included in the Chaos race. Focusing more on fast small ships, and lots of ordinance, the Chaos will be for those who like the modern style of warfare, long range, carriers and lots of evil.
Plus Planet Killer.

Space Marines: The elite, the cream of the Imperium, and goddamn badass. Small numbers of heavily armoured, fast ships dominate the race, with ship-boardings, and quick assimilation of planets, a race truly for those who like fast, elite, and a strong fleet. The final role of the Marines is quick destruction of the enemy, no questions asked.

Adeptus Mechanicus: Exploration. Space is vast, with billions of star systems, and lost technology, research. The Adeptus Mechanicus gain interest by researching. No structures, to suit the idea of an 'explorator fleet'; the player would start with an 'Ark Mechanicus', which would then be used to search the map of technology. When enough resources are collected, the player gains access to other ships, which are called off map. To represent this, 'interest' is the second resource, almost like the Necron resource. More research you buy, the more interest you gain - and the better ships you get.

Focusing on heavy ships, archaic technology and nomadic tendencies - the Ad Mech are perfect for those who like moving a bit too much.

Rogue Traders: Trade. It's the key to any society, and this race will do anything to get money. With lots of ships, a mish-mash of lost Imperial technology, alien ships, and even mercenaries, the Rogue Traders focus on establishing total resource domination, allowing for the production of large amounts of ships, and swamping the enemy with them, as well as destroying their resources.

Tyranids: We all like overkill from time to time, or the idea of mass devouring of everything, hell we're all hungry. The Tyranids fill this role. Millions of small ships, swarms and swarms, there are no tactics involved - just throw everything at the enemy, in a never ending tide.

Orks: Fast, crazy, well armed, unreliable, crazy, fast, did I say crazy? The Orks are a ragtag race, akin to the Rogue Traders in tactical usage, however their resources are dominated by the amount of ships they have - the more ships, the higher the resources, and the more ships you can build!

Eldar: Small numbers of ships, infiltration, powerful weapons. If you're a pirate , you'd like the option of the Dark Eldar; fast ships focusing on lightening raiders, dealing damage quickly and then escaping. The Craftworld will be similar, albeit with slightly less evil, and tougher ships.

Necrons: A small amount of ships, almost unstoppable, with powerful weapons, arcane technologies and weaponary, a good admiral will need to micromanage in order to control this race.

Tau: Advanced weaponary and speed, with alien races supporting, micro is needed to keep the balance between long range and short range.

More to come soon.

Battlefleet Gothic: Mod Team

Heretic
Kadeaux
Malekith
Minaithnir2005
Thudmeizer
Gorb
Julian
Kresjah
Lleman
Hawk Silk

Thanks to:
AIX
Firestorm
Gorb
Hivetyrant
Imperial Honour
Jamie
Jianaran
Julian
Leftwing
Lleman
Kaffl
Kresjah
Maltor
Titlams
Skillz
Stryrer
And everyone else for their help, and of course the fans of the mod!

Beta Testers
ACVGstone
Apocalypse
Cuska
Divine Right
Geodav
Lleman
Lonenurgling
Knthrak
Kor'O'Neph
Sir James Shields
Soulstone
Warmaster Ancaris
Winn795
Zither

Thought for the day: Burn the mutant.
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Disclaimer:
This mod will be released when ready, as it is a complete modification. Any beta you see is a virus, betas are internal only and will not be sent to the general public.
Applications for beta testers are now closed, don't ask, please.
Release will be in stages, like expansions.

 

 

대충보니 각종족마다 함선을 추가시켜준다고 하는군요

임페리얼 네이비

카오스

스마

어뎁투스 기계오덕들

로그 트레이더

타이라니드(ㅎㄷㄷ)

오크

엘다

네크론

타우

게다가 모드팀원도 많네요

다크엘다모드처럼 중간에 망하는 불상사는 일어나지 않을듯..아니 안일어나야지..

그리고 마지막에 지네들입으로 꼭 완성시키겠다고 하니 아마 나올껍니다

곧..까지는 아니지만 하여간 나온데요

허허.. 여기 스샷

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아직 덜완성했는데도 벌서 다운받고싶어지네요

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