(없ㅋ성)
바뀐점
- Bug fixes.- Balance changes.
- critical unwanted errors fixed.
- stableness.
- Walls.
- Other changes.
Global changes:
- Warhound Titans no longer cause SCAR errors when the ai creates them.
- Warhound Titan Plasma Blastgun overall maximum damage decreased from 8000 to 6000 damage.
- Walls are added to the mod for IDH, Space Marines, Sisters, IG, Chaos, and Tau.
- Mines location in build menu for all races = 5.
- Turrets location in build menu for all races = 6.
- Melta guns deal more damage overall.
- AI difficulties for Harder and Insane are easier to play against.
Chaos:
- Noise Marine Sonic Blasters are now effective against vehicles and structures, especially effective against Living Metal.
- Noise Marine Blast Masters are greatly effective against structures, and especially super structures.
- Warp Portal and Dirge Caster icons are no longer pink.
- Chaos Marine pink pointy sticks SHOULD be fixed. (Please report if they are not.)
- Proper Chaos Warhound inserted into game.
- Guo Spit ability now contains no bad fx box when the projectile puke hits the ground.
Dark Eldar:
- Reaver Jetbike health decreased by 100 hp.
- Scourger Dark Lance weaponry overall damage and damage versus structures decreased.
- Raiders now cost 100/250 but are equipped with Warriors on its sides automatically.
- Warp Beast melee damage decreased.
- Whyches were weakened slightly, but are cheaper to recruit.
- Dark Eldar Slave Murdered now has a tactic by default to disallow the game crashing.
- Shadow Super-Heavy limit now equals 3. Support cap removed.
- Shadow Super-Heavy health slightly decreased.
- Shadow Super-heavy main weapon no longer knocks back.
- Reaper on hit impact recurring duration removed.
- Reaper weapon damages to all four artillery guns overall damage decreased.
- Hellions health slightly decreased.
- ai can now go to tier 5, woohoo!
Eldar:
- Scorpion Super-Heavy no longer requires a Ork cap
- Dire Avengers and Exarch health slightly decreased.
- Falcon Grave Tank and Wave Serpent health slightly decreased.
- Dire Avenger Shuriken Catapault damage changed.
- Jetbike damage heavily reduced.
- Dire Avenger squad morale improved.
- Harlequins now have morale.
- Dark Reaper weapon maximum weapon ranges reduced from 50 to 35.
- Dark Reaper engage range = 45.
- Harlequins Kiss ability range extended and no longer damages allies.
Imperial Guard:
- Leman Russ Battletank Battlecannon damage increased. Damage versus vehicles for it also increased.
- Mortar Team Mortar weapon overall damage doubled.
- Anti-Tank team Missile launcher overall damage doubled.
- Heavy Weapons Team Lascannon fixed and properly added to the addition of the fixed weapons system (I knew there was something wrong with it!).
Necrons:
- Deceiver no longer requires a Ork cap
- Necron Path of the Deceiver and Night Bringer removed.
- Necron Lord and Lord Destroyer Shroud of Antigravity temporarily removed. An Artifact for this ability will be granted once an icon for the research is made.
- Necron Lord can transform into the Deceiver or Night Bringer again.
- The Night Bringer and Deceiver can transform into the Necron Lord again.
- Listening Post modifiers for generator build time decreased.
- When the Necron Lord possesses the Ctan Gods, a knockback effect will take place if squads are nearbye.
- Necron ai wargear fixed.
- Monolith tier addons now modifies trooper health differently and can now increase the health of the Deceiver.
- Necron Turret researches now have a proper icon.
- Doomsday Monolith now has a new impact fx covering a 37m radius.
Orks:
- Lootas rebalanced. Overall damage decreased and the modifiers are removed.
- Looted Tanks now require tier III.
- Battlefortress support cap = 7.
- Squiggoth pop = 35.
- Gargant pop = 65.
- Ork Wartraks armor type now = vehicle_low, Wartraks now act like scout vehicles. Cheaper too.
Sisters:
- The Arch Angel's abilities recharge MUCH FASTER making her more powerful than ever before.
- The Living Saints no longer possess the Aura of Invincibility which fixes a huge bug in the game.
- The Living Saint now costs 15 faith.
- The Arch Angel now costs 25 faith.
- Arch Angel build time increased from 210 seconds to 230 seconds.
Space Marines:
- Force Commander Meltagun fixed.
- Grey Knights are no longer in the army painter.
- Assault Terminators are now in the army painter.
Tau:
- Turret now requires Shaping Center or Barracks.
- Kroot Carnivore squads maximum loadout increased by 5.
- Vespids now require the Path To Enlightenment.
- Vespids no longer requires a Barracks.
- Vespid reinforce cost now = 40/5.
- Improved Plasma Rifles research (both) has been adjusted to a more balanced level.
- Shield Generators and the Arka Cannon shield ability no longer drains health, but decreases power substantially.
- Shield Generators now requires Tier III.
IDH:
- Grey Knight Champion no longer has a pink icon.
Tyranids:
- Zoanthrope weapon knockback removed, but maximum range increased.
- The Carnifex can now upgrade with ranged weapons.
- Carnifex and Screamer Killer Mass and synckills + special attacks are improved.
Known Issues:
- Eldar AI is bugged still.
- IDH ai is bugged still.
- IG ai on a 1024x1024 map does not tier up to tier II.
- Tyranids ai at the end of tier IV still does nothing.
- I cannot fix these problems yet, I'm sorry for the inconvenience.
바뀐점 요약 : 밸런스
그리고 벽 추가
(..........)
여기서 받기 (Mirror 1): Ultimate Apocalypse Patch 1.62.6
모드 DB에서 받기 (Mirror 2): Ultimate Apocalypse Patch 1.62.6 on MOD DB
ps. 참고로 이번 패치는 그냥 덮어씌우기만 하면 됨
패치니까요(patch)
+1.62.59가 꼭 있어야 합니다
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